<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Sanguine Roses Devlog - itch.io</title><link>https://thurapy.itch.io/sanguine-roses</link><description>A Short Deckbuilder Action RPG.</description><item><guid>https://thurapy.itch.io/sanguine-roses/devlog/1595354/more-bug-fixes</guid><title>More bug fixes</title><link>https://thurapy.itch.io/sanguine-roses/devlog/1595354/more-bug-fixes</link><pubDate>Mon, 20 Jul 2026 11:48:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>more bug fixes, specifically concerning ranged enemies, and some weird timescale problem that happens if an enemy kept bumping into you, rocks disappearing into nothingness (i think i fixed that at le...</p>]]></description></item><item><guid>https://thurapy.itch.io/sanguine-roses/devlog/1592141/post-jam-update</guid><title>post-jam update</title><link>https://thurapy.itch.io/sanguine-roses/devlog/1592141/post-jam-update</link><pubDate>Sat, 18 Jul 2026 08:35:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>loads of bugs were fixed, soft locks, and fixed cards functionalities as well as some light rebalancing))...</p>]]></description></item></channel></rss>